Wednesday, March 16, 2011

Buddy's Fondant For Icing

crate varieties: Bioshock

Hello! I decided that before proceeding with the second part of the mini-monograph Radiohead, I insert a different entry so that it is very repetitive my content. In the end I decided to talk about a game that had not yet done. Specifically on which I liked a plot level in recent years. I talk about Bioshock .

Let us in the situation. 1960. Jack, the protagonist, takes a flight to see his family. The aircraft has an accident and rushes directly on the Atlantic Ocean. Jack is the only survivor of the accident and nothing in the wreckage of the plane in the dark to find a beacon in an apparent island not far from the site. Once there, he discovers a door which leads to a more extensive submarine area. From here begins one of the most interesting stories of the current generation of games. Jack enters a one-man submarine ship and taken to Rapture, a secret city beneath the sea.

Rapture was built by the greatest minds of that time, led by tycoon Andrew Ryan. Sick of the shackles imposed by a society of parasites that exploit their ideas, decided to found a utopian city free from control and placed it under the sea. The city was built in 1946 and Jack discovers in 1960, so there is much history to tell. This story unfolds slowly through recordings that the protagonist is finding distributed scenarios. Thus we discover that behind the idea of \u200b\u200butopian city lies a story full of secrets, feuds, corruption and all the evils attributable to the human species. Fourteen years go far in a city as late as Rapture. Much of the reason for its technology and attractive is the possibility of modifying the human genome will to give many superhuman abilities as telekinesis or create fire with a snap. All this is achieved through usage of the ADAM, a fluid found in a sea slug living near the place of the city. The ADAM was massively consumed and unhealthy for the inhabitants of Rapture to the point of making them capable of anything about addicts by recombining its genetic again. These are called Splicers. Jack encounters many of them during his trip to Rapture for answers to an increasingly worrisome reality for him.

But there is only Splicers swarming the city. The real danger, yet the main attraction of Bioshock lies in the Little Sisters, collecting ADAM from the corpses of the Splicers. These little girls are in charge of recovering the ADAM, process it in your body (thanks to slugs implanted inside artificially by the brilliant thinkers Rapture) and then resell it to the Splicers. These little girls do not go alone, since it would be the perfect target for the Splicers. So accompanied by the terrible Big Daddies, authentic bodyguard robots with the sole mission of protecting children while they carry out their tasks of collecting. Actually claim the whole forming, but also one of the best pairs of games I've ever seen.


The Rapture ambience is sublime. Imagine a city under the sea, filled metal gates, dark areas, people crazy ... aƱadidle and posters, the furniture and the music of the 50's. Sublime, as saying. And the city is the true protagonist of Bioshock . His attention to detail and pampering to go unravel before a player to make perfectly controlled rhythm without doubt one of the best games I've played.

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